Paolo Oliverio’s a.k.a. Deadline Proof Monk(ey) personal profile
Contacts
Email: deadlineproof@gmail.com
MSN: paolo.oliverio@profenix.com (No EMAILs HERE).
Skype: pablobox
I’m mainly a Tecnical Artist and Freelance Game Artist , but I use to do everything in art, design , web and videogames programming fields.
I like to be interested in everything and to take place at 360 degree in every project , optimizing all workflows and accepting whatever challenge.
My primary interests are 3d graphic and web expecially when both of them are intertwined with game development, character and creature modelling, sculpting rigging and animation.But not dislike enviromental art and props modelling (es. i like a lot weapons models and level design and technical nurbs modelling and industrial design.
Another main interest is the development of utility script and applications for graphic and game development like i did with Fabio di Paola with S2 Engine actually the only italian engine for AAA games.
I own and/or expert user of many other engines.(es. unity3d , unreal engine etc)
Expert in A.I. programming and Physic applied to 3d graphic and videogames, game design and multiplayer games.
Software Knowledge and Programming skills
Softwares:
Zbrush ,3DSMax 2010, photoshop cs4, Sketchup, Maya, Xsi, Motion Builder, Endorphin and other modelling and animation packages.
flex builder 3, adobe flash 10, Dreamweaver, Ms Visual Studio, Premiere, After Effect.
Programming, script and web Api:
C/C++, C#, flash/flex/air Action Script 3, Maxscript, PHP, JavaScript, many Web Apis as facebook , paypal and opensocial and other 2.0 ones.
Game Scripting:
Lua, Phyton, S2Engine Script, Unreal Engine Kismet e Matinee.
Gpu programming:
Vertex e Pixel Shader in ASM, HLSL, CG e GLSL.
Linguaggi markup:
XML, XHTML, CSS and facebook FBML.