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	<title>Deadline Proof Monk(ey)</title>
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	<link>http://deadlineproof.com</link>
	<description>2d/3d Graphic &#38; Animation, Programming, Game Development and Web Development</description>
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		<title>Superspecular Soft Edge Script</title>
		<link>http://deadlineproof.com/superspecular-soft-edge-script/</link>
		<comments>http://deadlineproof.com/superspecular-soft-edge-script/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 01:47:06 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Game development]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=390</guid>
		<description><![CDATA[
I&#8217;m testing the 3dsmax script to do my Superspecular Soft Edge technique explained in my tutorial Superspecular Soft Edge
Whith one button you can actually have a perfectly shaded object without smoothing groups on the entire model.
It will be released soon after i have fixed some issues.
Support me with your precious comments and suggestions. 
]]></description>
		<wfw:commentRss>http://deadlineproof.com/superspecular-soft-edge-script/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Videotutorial 3dsmax Volleyball modelling fast way</title>
		<link>http://deadlineproof.com/videotutorial-3dsmax-volleyball-modelling-fast-way/</link>
		<comments>http://deadlineproof.com/videotutorial-3dsmax-volleyball-modelling-fast-way/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 04:50:51 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[3d Animation]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=383</guid>
		<description><![CDATA[
Watch it in fullscreen.
I hope you enjoy it.
If you like it socialbookmark it.
To do similar selection you need max 2010 , or any max with polyboost or another script.
If you don&#8217;t have them you have to do the edge selection by hand in the last step.
to best follow it read also how to model a [...]]]></description>
		<wfw:commentRss>http://deadlineproof.com/videotutorial-3dsmax-volleyball-modelling-fast-way/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shading techniques Superspecular soft edges chapter 1.</title>
		<link>http://deadlineproof.com/model-shading-techniques-soft-edge-superspecular/</link>
		<comments>http://deadlineproof.com/model-shading-techniques-soft-edge-superspecular/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 00:35:27 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=364</guid>
		<description><![CDATA[This tutorial will show you techniques for game modelling that can change your life as they did with mine many years ago.
In Those years i developed some tools and script to optimize those techniques but you can use them in almost all softwares with basic tools.
Those tecniques are easy to understand and to use but [...]]]></description>
		<wfw:commentRss>http://deadlineproof.com/model-shading-techniques-soft-edge-superspecular/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Zbrush First steps: brush tutorial</title>
		<link>http://deadlineproof.com/starting-to-use-zbrush-first-steps-with-zbrush/</link>
		<comments>http://deadlineproof.com/starting-to-use-zbrush-first-steps-with-zbrush/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 23:48:09 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=344</guid>
		<description><![CDATA[What are you trying to do without brushes? 
Whatever thing you want to sculpt you&#8217;ll use brushes or you will do it in projection master.Today we&#8217;re talking about brushes
Zbrush and its brushes: Introduction and golden rules for brushes
If you haven&#8217;t read Zbrush without stress yet,read it now.
The first rule is that..there are no rules!Ok,I&#8217;m joking..
The [...]]]></description>
		<wfw:commentRss>http://deadlineproof.com/starting-to-use-zbrush-first-steps-with-zbrush/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xna, the big bluff</title>
		<link>http://deadlineproof.com/xna-the-big-bluff/</link>
		<comments>http://deadlineproof.com/xna-the-big-bluff/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 23:42:42 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Game development]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=308</guid>
		<description><![CDATA[Cry baby Cry so Microsoft give you Xna
Let&#8217;s talk about the  Microsoft product that has made people go crazy,promising a fast and easy programming of their first game,the shipping on xbox 360 and so tons of money deriving from selling the endless series of xna game they would have made for  xbox 360 [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zbrush without stress. Help Zbrush to help you.</title>
		<link>http://deadlineproof.com/zbrush-without-stress-help-zbrush-to-help-you/</link>
		<comments>http://deadlineproof.com/zbrush-without-stress-help-zbrush-to-help-you/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 23:39:56 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=340</guid>
		<description><![CDATA[Tame the beast
Let&#8217;s check the tools before starting
Set your tablet properly to get a good power range to use the pressure sensitivity feature(so you can use from light to heavy trait).Also,don&#8217;t hold the pen as if it were a cleaver,like unfortunately I often see.
First of all Health
Sculpting is above all a pleasure.
If your PC allows [...]]]></description>
		<wfw:commentRss>http://deadlineproof.com/zbrush-without-stress-help-zbrush-to-help-you/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial 3ds Max Soccerball cap.1:Introduction and Classic model</title>
		<link>http://deadlineproof.com/tutorial-3ds-max-soccerball-model/</link>
		<comments>http://deadlineproof.com/tutorial-3ds-max-soccerball-model/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 23:52:45 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=299</guid>
		<description><![CDATA[
Not the run-of-the-mill Tutorial
Although one of the most known basic 3d graphic Tutorial is how to model a soccerball,today I&#8217;ll introduce a new tecnique you have never seen in a tutorial.
It&#8217;s fast and easy and it can be used not only in Max but also in other software.It allows to model several kind of balls,some [...]]]></description>
		<wfw:commentRss>http://deadlineproof.com/tutorial-3ds-max-soccerball-model/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Decimation Master Zbrush plugin model optimization for faster export and baking</title>
		<link>http://deadlineproof.com/decimation-master-zbrush-optimization-plugin/</link>
		<comments>http://deadlineproof.com/decimation-master-zbrush-optimization-plugin/#comments</comments>
		<pubDate>Fri, 29 May 2009 02:51:22 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Optimization]]></category>
		<category><![CDATA[Plug in]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=255</guid>
		<description><![CDATA[
Decimation Master is a new zbrush plugin that lets you to reduce the polygon count while maintain all sculpted details.
It perfectly fits in a next gen game asset workflow because speed up the hight to low backing and lets to easily manage the zbrush model in other softwares.
Indeed it is one of the fastest way [...]]]></description>
		<wfw:commentRss>http://deadlineproof.com/decimation-master-zbrush-optimization-plugin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Expose&#8217; 7 available now at ballisticpublishing.com</title>
		<link>http://deadlineproof.com/expose7-book-ballistic-publishing/</link>
		<comments>http://deadlineproof.com/expose7-book-ballistic-publishing/#comments</comments>
		<pubDate>Fri, 29 May 2009 01:25:58 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Artbook]]></category>
		<category><![CDATA[Painting]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=235</guid>
		<description><![CDATA[
Exposè is a printed book of digital pieces of art. Giudices choose best images between entries from cgsociety community.
Exposè 7 In number
391 the number of images.
288 the total number of artist who made them.
51 the countries represented in this book by artists.
20 the number of categories.

digg_url = 'http://deadlineproof.com/expose7-book-ballistic-publishing/';digg_title = 'Expose&#8217; 7 available now at ballisticpublishing.com';
It&#8217;s [...]]]></description>
		<wfw:commentRss>http://deadlineproof.com/expose7-book-ballistic-publishing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How Polyboost will really Boost every 3dsmax work-flow.</title>
		<link>http://deadlineproof.com/how-polyboost-will-really-boost-every-3dsmax-work-flow/</link>
		<comments>http://deadlineproof.com/how-polyboost-will-really-boost-every-3dsmax-work-flow/#comments</comments>
		<pubDate>Wed, 27 May 2009 20:33:39 +0000</pubDate>
		<dc:creator>DeadlineProofMonk(ey)</dc:creator>
				<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[Plug in]]></category>
		<category><![CDATA[PolyBoost]]></category>

		<guid isPermaLink="false">http://deadlineproof.com/?p=186</guid>
		<description><![CDATA[
The ultimate polygon tool
Carl-Mikael Lagnecrantz did it again!
polyboost 4.1 is the state of art the very Swiss knife of every Hardcore Max User.
It will make you ask how you could do it before.
Everybody was kung-fu fighting
Let&#8217;s talk about this unbelievable max plug-in.
Yes, I could say script, but I said plug-in because this is one of [...]]]></description>
		<wfw:commentRss>http://deadlineproof.com/how-polyboost-will-really-boost-every-3dsmax-work-flow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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